Product Design · Workflow & Approvals

From Paper to Digital: Four Stages Cut to Three

TL;DR

Converted a four‑stage paper approval process into digital, identified a redundant step, and eliminated it. The streamlined system is now in UAT, projected to cut approval time by 75%.
Role

UX Designer

Duration

4 week

Status

In UAT

Under NDA.

Project details have been withheld or altered. Design work, reasoning, and screens shown are my own.

01 / Problem

A paper trail with no visibility, and no guaranteed end

The client's approval process ran entirely on paper. A single request for extra staff, training enrollment, or a credential. This could take up to two months, with no visibility into where it sat. Requests often bounced back after months of waiting, forcing people to start over.

The brief

A digital system that moves a request cleanly through approval levels, shows everyone where it stands, and meaningfully cuts decision time.

Who needed what

REQUESTERS

Frontline & branch staff

Needed a simple way to submit a request and see its status without chasing anyone for an update.

MID-LEVEL

Approvers

Needed to review and act on requests quickly, often from a phone, with enough context to make a fast call.

FINAL

Top-level Approver

Needed oversight across the whole organization like budget context, reporting, and ability to sanction larger requests.

02 / Pivot (The Approval Chain)

Designing the chain, then cutting it

The first version mapped the digital chain onto the existing management hierarchy: local review, mid-level check, senior admin, final sign-off. Four stages for four levels of authority.

That mapping felt correct. The hierarchy existed, the chain existed, so the design copied it.

But when the prototype was reviewed, feedback was

the third stage wasn't adding a decision the chain didn't already have

It was a handoff, not a checkpoint.

So I rebuilt the flow with three stages instead of four, collapsing the redundant step. The logic shifted from “mirror the org chart” to “capture only the points where decisions are truly made.”

Every request type now follows the same three-stage chain.

Personnel quota

Personnel selection

Training enrolment

Authority cards

Removing one stage cut handoff risk by a quarter and shortened a process that used to have no predictable end.

03 / Work

What the role covered

// Workflow architecture

This covered the end-to-end logic for how a request moves through the system

What happens at each stage

Who can act

What they see

What happens on approval, rejection, or escalation

The logic is shared across all four request types, so a user only has to learn the pattern once.

// Information architecture

Early versions of the navigation mixed "make a request" and "review a request" in the same place, which was confusing for users who did both. After testing a few arrangements, I restructured the sidebar into a clear split.

Applications

Submitting and tracking your own requests

Approvals

Acting on requests waiting on you

// Cross-platform interface

Mid‑level approvers use phones, top‑level and admins use desktop. I designed actions to work cleanly on both — no desktop clutter forced onto mobile.

// Role-scoped views

Each approval level sees only the information relevant to its decision.

Local-level reviewers

Operational context

Top-level approver

Budget and organization-wide visibility

The scope of what each role sees was part of the design; the underlying permissions system was built by the development team.

Screen

04 / Outcome

The prototype won the project. The target is a 75% reduction in approval time.

Won the project

The prototype, revised three-stage workflow, and a high-fidelity build was enough to secure client sign-off and move from pitch to commissioned project.

Cut a stage, system-wide

Moving from four stages to three removed a non-decision-making handoff from every request in the system, permanently.

The 2-week target hasn't been tested against real volume yet as the system's in UAT. But it's not a guess; it's the direct result of cutting a non-essential handoff.

Still in the loop, post-handoff

One example: internal review found the dashboard's first version didn't help users see what needed attention. I redesigned it around actionable information instead.

05 / Reflection

What copying the org chart gets wrong

The easy version of this project was copying the paper hierarchy straight into a digital form, four levels, four stages, done. What mattered was realizing the system needed to copy the decisions, not the hierarchy. That gap only became visible in front of the client, not during my own review.

Thank you for reading.